Some of you know I have been working on The Archotek Project for a while now. Things were going a bit slow and I had a longer conversation with Victor, which ended in a few changes in the ATP dev team.
Original Facebook Post
Copied the full post in here as well for those, who don't use Facebook:
"Hey guys, Levia here!
It has been more than one month since the last post and I think it's time to break the silence.
Over the last few days, some changes regarding the development of the Archotek Project have been happening and more will happen in the near future.
I had a longer conversation with Victor with the result, that I will continue to lead the development of ATP and Victor will focus on his new project "Don't Feed the Animals" instead. However, the Archotek team will stay the same for the most part.
Through December we will work on a detailed plan of what features ATP will include, how they are going to work and what could be additional content in the future to increase the replay-ability. Though the idea behind Archotek will stay the same.
One major decision we have already made is switching the game engine to Unreal Engine 4.
Some of the other important points, which are still being discussed, are the following:
Multiplayer/Co-op: These days, multiplayer is one of those things that are almost a "must have" in every game. I see it a lot, that people, who are interested in a single-player game, ask for a possible multiplayer or at least co-op mode in the future (and vise versa). We think there is no reason not to have a multiplayer and/or co-op mode, especially with the ideas I am going to mention below.
Steam Workshop Integration: The "must have" #2. Sometimes the given models,textures or game modes aren't enough for players or they simply want to create their own content. So this is definitely on our list as well.
In-game level and skin editor: Some of you guys might know, how painful it can be to download an SDK for a game, especially if you have slow internet.
Many people just want to add their own skins or create custom maps without having to download the entire pack. So we are thinking about adding a small in-game editor, that will allow you to directly upload texture files to add more skins (of course we would provide you with a template) or to simply create your own maps from scratch and upload them directly to the Steam workshop.
Of course we are open for suggestions, so feel free to post your ideas below.
I will start working on a FAQ (throw questions at us!) and post a document with a detailed description of the games features once we have decided how we are going to add all the things we have on our list. Until then, we wish you nice and relaxing holidays and Victor good luck with his new project.
- The ATP Development Team
P.S.: We moved the development to another Discord, to keep better track of everything dev and testing related, since some people of our team work on more than one or two projects, which have similar communities/interested parties.
We also have a new Steam Group, where you can post suggestions: steamcommunity.com/groups/arch…
A short summary of the games features (still wip) docs.google.com/document/d/1We…
Vote for the dinosaurs you would like to see in-game: www.strawpoll.me/11806806
Feel free to ask question!